I took a quick break from my vacation to do press in São Paulo. Sony Brasil had organized a sales event, and The Last of Us was to be the focus of the Playstation booth with several kiosks set up with demos of the game. Because I have family and friends in Brazil — a lot of whom are gamers — I was pretty eager to work at the event. It was also my first time doing press, so it was great having Jacob, our Lead Game Designer, at the event as well, since he’s had plenty of experience speaking with journalists.
The three-day event was pretty long and exhausting, and there were a lot of unexpected bumps along the way. For instance, there weren’t any interpreters on hand, so I ended up having to use my Portuguese a lot more than I expected those three days, playing translator a lot of the time and, at Jacob’s encouragement, even doing an on-camera interview entirely in Portuguese. (I’m pretty proud of this actually, considering the fact that two years ago, the only things I could manage to spit out in the language were a few key obscenities, of which Brazilian Portuguese has a lot. You could probably fill an entire dictionary with rude words and expressions commonly used in Brazil, but this is a topic for another day.)
It was an interesting experience, to say the least. My favourite part was actually talking to game journalists. It’s so easy to forget that there are people who actually enjoy what you’re creating when you’re so deep in production and spending practically every waking hour at work, so it was really great to watch gamers try their hand at the Lincoln/Pittsburgh demo and enjoy it, and it was humbling to get the chance to talk to gamers who were actually really looking forward to playing the game (Thankfully, they let me do these interviews in English.)
I could only track down one of the interviews that I took part in, but I’ll post more if I come across them.